- Follow player code
- NavMesh (though not a code) allows those following the player to detect collisions and routes
- Drag and throw code is working.
This is the blog of 6 UCA Farnham Students studying Computer Game Design and this is our blog to show the progress of our 3 month project where we have to create and present an a small part of a game.
Thursday, 28 March 2013
Coding:
The list of following codes have been tested and are just waiting to be imported into the main Aztec world.
Work for the Easter holiday:
Adrian:
- Concept art for wasteland
- Gnomon completed and animated
- Start Textures for wasteland
- Work on textures for Aztec
- Make the final few models for the Aztec era
- Texture buildings for Aztec
- NPC Shadows
- Build the terrain for aztec
- Fix Stairs for Aztec buildings
- Terrain for Wasteland
- Get to work on creating the Unity file
- Models for wasteland
- Models for Wasteland
- Assets for wasteland
- Finish Animation for Gero [run cycle and maybe idle/sit cycle]
Monday, 25 March 2013
Friday, 22 March 2013
Team Meeting: 22nd March
Things discussed:
Mike: Finish Dog Animation fo Gero
Adrian: Finish Gnomon, floor plan for nursery, start concept work for wasteland.
Emma: Texture painting/making.
Josh: get to work on Aztec, buildings etc and texture hunting.
Michael: Unity wasteland/Terrain
Taj: Nursery modelled + whatever Michael needs you to model
- Storyboard for the whole map
- List of Codes started [refined monday before meeting with Alistair on Tuesday]
- Puzzle Ideas [refined]
- Textures list
- Puzzles:
- Follow the Compass
- Follow the torches
- School Puzzle
- Pressure Plate
- Timed butten
- Commands for Dog - tell the dog to wait on a spot
- Door opening - Pressure plates, Timed buttons, collecting fragments, keycard
- Drag items, pick up and carry
- Health Code, deteriorate -10 when hit by Gnomon
- Gnomon trigger chase.
- Gero - Follow, stop when a certain distance from player.
- Compass Direction - disappear when Reach certain point.
Mike: Finish Dog Animation fo Gero
Adrian: Finish Gnomon, floor plan for nursery, start concept work for wasteland.
Emma: Texture painting/making.
Josh: get to work on Aztec, buildings etc and texture hunting.
Michael: Unity wasteland/Terrain
Taj: Nursery modelled + whatever Michael needs you to model
Monday, 18 March 2013
Wasteland notes
Buildings:
- Petrol Station
- Fallen building - skyscraper
- Broadcast tower
- Playground
- One floor nursery
- Kids toys
- Broken trains
- Rocks
- Road signs
- Oil tanks
- Rubble piles
- Office items: desks, broken comps, paper
- Stripped Cars
- Shelves
- Cracked Floor
- Roads
- Sandy Areas
- Baby dust storms
- Tumble Weeds?
- Dead bushes
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