Thursday, 28 March 2013

Coding:

The list of following codes have been tested and are just waiting to be imported into the main Aztec world.
  1. Follow player code
  2. NavMesh (though not a code) allows those following the player to detect collisions and routes
  3. Drag and throw code is working.

Work for the Easter holiday:

Adrian:
  • Concept art for wasteland
  • Gnomon completed and animated
  • Start Textures for wasteland
Emma:
  • Work on textures for Aztec
  • Make the final few models for the Aztec era
  • Texture buildings for Aztec
  • NPC Shadows
Josh:
  • Build the terrain for aztec
  • Fix Stairs for Aztec buildings
Michael:
  • Terrain for Wasteland
  • Get to work on creating the Unity file
  •  Models for wasteland
Taj:
  • Models for Wasteland
  • Assets for wasteland
Mike:
  • Finish Animation for Gero [run cycle and maybe idle/sit cycle]

Friday, 22 March 2013

Nursary Plan - Adrian



Team Meeting: 22nd March

Things discussed:

  • Storyboard for the whole map
  • List of Codes started [refined monday before meeting with Alistair on Tuesday]
  • Puzzle Ideas [refined]
  • Textures list
  1. Puzzles:
  • Follow the Compass
  • Follow the torches
  • School Puzzle
  • Pressure Plate
  • Timed butten
     2. Codes:
  • Commands for Dog - tell the dog to wait on a spot
  • Door opening - Pressure plates, Timed buttons, collecting fragments, keycard
  • Drag items, pick up and carry
  • Health Code, deteriorate -10 when hit by Gnomon
  • Gnomon trigger chase.
  • Gero - Follow, stop when a certain distance from player.
  • Compass Direction - disappear when Reach certain point.
Work over the Weekend:

Mike: Finish Dog Animation fo Gero
Adrian: Finish Gnomon, floor plan for nursery, start concept work for wasteland.
Emma: Texture painting/making.
Josh: get to work on Aztec, buildings etc and texture hunting.
Michael: Unity wasteland/Terrain
Taj: Nursery modelled + whatever Michael needs you to model

Monday, 18 March 2013

Gero - Mike Tran






Wasteland notes

Buildings:

  • Petrol Station
  • Fallen building - skyscraper
  • Broadcast tower
  • Playground
  • One floor nursery
Assets:
  • Kids toys
  • Broken trains
  • Rocks
  • Road signs
  • Oil tanks
  • Rubble piles
  • Office items: desks, broken comps, paper
  • Stripped Cars
  • Shelves
Terrain:
  • Cracked Floor
  • Roads
  • Sandy Areas
  • Baby dust storms
  • Tumble Weeds?
  • Dead bushes