This is the blog of 6 UCA Farnham Students studying Computer Game Design and this is our blog to show the progress of our 3 month project where we have to create and present an a small part of a game.
Thursday, 28 February 2013
3D Buildings & Exterior, Interior Assets- Taj
Aztec God Coloums
Aztec Gateway
Aztec Water Pond
Aztec Market Place
Futuristic Skyscraper
Futuristic Building 1
Aztec Rug
Aztec Pots and Cutlery
Aztec Boat
3D models - Mike Tran
Miscellaneous building
Aztec Market
Aztec rich house
Aztec poor house
Aztec Book
Aztec scroll
Aztec bamboo chicken cages
Aztec Tables
Aztec Stool
Aztec Bed Reference
Aztec Bed
Aztec Fire Pit
Futuristic Building
Tuesday, 26 February 2013
Building of the Temple - Joshua
So while building the Aztec Temple I had to think about keeping it symmetrical as the Aztec's used symmetry in a lot of the buildings.
Monday, 25 February 2013
Team Meeting: 25th February
Work Completed over the past weekend:
- Emma - Most concept for futuristic done.
- Josh - Texturing tested, Unity tested
Work to do this week:
- Get Aztec Unity basic model Finished
-basic model done
- start putting the assets in
- Start work on basic futuristic
- Concept art finished and over
Extras: Notes from Tanguy:
- Stick with Unity
- Work on one section at a time
- Doesn't really matter if Gero walks through walls and buildings - Because he is a god.
- Look into "ICO" Enemy
- Focus on 1 character/1 Era at a time - make it looks good, polished finished, before moving to next character/era.
- Emma - Most concept for futuristic done.
- Josh - Texturing tested, Unity tested
Work to do this week:
- Get Aztec Unity basic model Finished
-basic model done
- start putting the assets in
- Start work on basic futuristic
- Concept art finished and over
Extras: Notes from Tanguy:
- Stick with Unity
- Work on one section at a time
- Doesn't really matter if Gero walks through walls and buildings - Because he is a god.
- Look into "ICO" Enemy
- Focus on 1 character/1 Era at a time - make it looks good, polished finished, before moving to next character/era.
Friday, 22 February 2013
Team Meeting Notes: 22nd of February
Jobs done this week:
- Nearly all Aztec Buildings are done, can progress to future buildings next week.
- Map Completed
- Futuristic building - Michael G
- assets: Train, car - Michael G
- Concept Art Niles - Michael G
- Concept Art, modern - Adrian
- Aztec buildings: Market, misc building, normal house, big house - Mike T
- Aztec Moodboard: walls - Mike T
- Created world map grey box - Mike T
- Concept Art futuristic- Emma
- Concept art Isra - Emma
- Worked with Unity on what can/cannot be done - Emma/Josh
- Aztec Buildings: murale building, Temple - Josh
- Aztec buildings: plaza, swimming pool, pillars - Taj
Problems encountered:
- Building perspective - Solved - build quick models in maya
- Map complexity - solved
Jobs planned for over the weekend:
Adrian: Finish building concept
Emma: finish building concepts
Mike: Start working on the future building
Michael: finish train and car
Taj: Finish off his Rajius concept
Josh : Texturing/uvmapping practice, play around with unity, model assets for aztec
- Nearly all Aztec Buildings are done, can progress to future buildings next week.
- Map Completed
- Futuristic building - Michael G
- assets: Train, car - Michael G
- Concept Art Niles - Michael G
- Concept Art, modern - Adrian
- Aztec buildings: Market, misc building, normal house, big house - Mike T
- Aztec Moodboard: walls - Mike T
- Created world map grey box - Mike T
- Concept Art futuristic- Emma
- Concept art Isra - Emma
- Worked with Unity on what can/cannot be done - Emma/Josh
- Aztec Buildings: murale building, Temple - Josh
- Aztec buildings: plaza, swimming pool, pillars - Taj
Problems encountered:
- Building perspective - Solved - build quick models in maya
- Map complexity - solved
Jobs planned for over the weekend:
Adrian: Finish building concept
Emma: finish building concepts
Mike: Start working on the future building
Michael: finish train and car
Taj: Finish off his Rajius concept
Josh : Texturing/uvmapping practice, play around with unity, model assets for aztec
Thursday, 14 February 2013
Wednesday, 13 February 2013
Monday, 11 February 2013
Codes - Mike Tran
Codes needed for Demo
- Movement
- Attacking
- Walking
- Running
- Jumping
- Door open
- Chest open
- Idle?
- Enemy movement
- Attacking
- Running towards character
enemy emits sounds from direct contact from a weapon. - Character changing screen
- Title screen
- Collision - if hit barrier
- "We need to get to the temple!"
- "Keep on track!"
- "You trying to get yourself killed? keep on track"
- Fade when character walks through shadow
- Cutscence activation
code to distinguish attack dmg to a hp bar (if we are to have different strengths on weapons)
If there's codes that I have missed, feel free to add some
Friday, 8 February 2013
8th February - Work achieved
Today, the group had managed to finalize the main story, up until the final cutscene, as well as the main objective of the game and narrow down Geras' personality.
We have names for the characters These are:
Geras: the Time god in power.
Gnomon: The shadow creatures (enemies)
Gero: The god trying to fix everything
Isra: Thriving Future character
Seth: Modern Day character
Niles: Wasteland Character
Takeo: Samurai Character
Rajius: Roman Gladiator Character
We also managed to finalize the whole map, and the demo map.
Colour Codes:
Red areas: Samurai
Yellow Areas: Aztec City
Orange: Prehistoric
grey: Rome.
Blue: Thriving Future city
Purple: Modern Day
Brown: post apocalyptic Future City
Full Map |
Demo Map |
Future Era: Apocalyptic - Michael Ghamloush
The Apocalyptic Era would correlate to the non Apocalyptic era, the styles would be similiar but the necessary apocalyptic theme will be applied through the use of atmosphere, scenario, and character design.
08/02/13 Objectives - Mike Tran
Today's objectives
Since we are all going to be in today (apart from Taj who is on his business trip) we decided to have a group meeting and discuss following list below.
- Map layout
- Enemy/boss designs
- Character names
- Ruins research
- Back stories
- Enemy/boss designs
- Character names
- Ruins research
- Back stories
Future Era: Non apocalyptic - Emma Haley
Futuristic Era would be thriving with technology, tall buildings, and unique weapons that would cover the skies and maybe even block it out.
The buildings have unique shapes with almost sharp edges which keep it clean but also allow it to be more crowded. They're not as symterical and are often overcrowded and almost look clumped together.
The weapons are also clean, but they have intricate and twisted designs, that always add value to the weapon or support it. improving they keep the basic shapes of present day weapons but adding to it with advanced tech, not usually using the standard bullets.
There is also the standard blades which could be powered up with electricity to make it more lethal.
Another weapons would be a glove which could produce the elements like fire, lightning and ice. but this would be more fitted the character design than the era.
The people of this era range differently in dressware, depending also on the character. but it's usually tight fitting clothing, with sharp lines that fit with the whole scenary. they could also be standard colours but baggy, depending on the environment/place the city is based in.
Names:
Ky
Raelyn
Phoenix - rebirth
Verity - truth
Ky
Raelyn
Phoenix - rebirth
Verity - truth
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