Thursday 28 March 2013

Coding:

The list of following codes have been tested and are just waiting to be imported into the main Aztec world.
  1. Follow player code
  2. NavMesh (though not a code) allows those following the player to detect collisions and routes
  3. Drag and throw code is working.

Work for the Easter holiday:

Adrian:
  • Concept art for wasteland
  • Gnomon completed and animated
  • Start Textures for wasteland
Emma:
  • Work on textures for Aztec
  • Make the final few models for the Aztec era
  • Texture buildings for Aztec
  • NPC Shadows
Josh:
  • Build the terrain for aztec
  • Fix Stairs for Aztec buildings
Michael:
  • Terrain for Wasteland
  • Get to work on creating the Unity file
  •  Models for wasteland
Taj:
  • Models for Wasteland
  • Assets for wasteland
Mike:
  • Finish Animation for Gero [run cycle and maybe idle/sit cycle]

Friday 22 March 2013

Nursary Plan - Adrian



Team Meeting: 22nd March

Things discussed:

  • Storyboard for the whole map
  • List of Codes started [refined monday before meeting with Alistair on Tuesday]
  • Puzzle Ideas [refined]
  • Textures list
  1. Puzzles:
  • Follow the Compass
  • Follow the torches
  • School Puzzle
  • Pressure Plate
  • Timed butten
     2. Codes:
  • Commands for Dog - tell the dog to wait on a spot
  • Door opening - Pressure plates, Timed buttons, collecting fragments, keycard
  • Drag items, pick up and carry
  • Health Code, deteriorate -10 when hit by Gnomon
  • Gnomon trigger chase.
  • Gero - Follow, stop when a certain distance from player.
  • Compass Direction - disappear when Reach certain point.
Work over the Weekend:

Mike: Finish Dog Animation fo Gero
Adrian: Finish Gnomon, floor plan for nursery, start concept work for wasteland.
Emma: Texture painting/making.
Josh: get to work on Aztec, buildings etc and texture hunting.
Michael: Unity wasteland/Terrain
Taj: Nursery modelled + whatever Michael needs you to model

Monday 18 March 2013

Gero - Mike Tran






Wasteland notes

Buildings:

  • Petrol Station
  • Fallen building - skyscraper
  • Broadcast tower
  • Playground
  • One floor nursery
Assets:
  • Kids toys
  • Broken trains
  • Rocks
  • Road signs
  • Oil tanks
  • Rubble piles
  • Office items: desks, broken comps, paper
  • Stripped Cars
  • Shelves
Terrain:
  • Cracked Floor
  • Roads
  • Sandy Areas
  • Baby dust storms
  • Tumble Weeds?
  • Dead bushes

Team Meeting: 18th March

Work achieved:
Gnomon finished
Aztec Wall texture Started

Problems:
Emma: computer reboot lost all programs
Taj: stairs on gateway aren't easy to texture, as well as scale on the front not matching the image texture.

Work for the Week:
To get started on Wasteland, team is split into two, Josh and Emma and Mike will be working on Aztec, While Adrian, Taj and Michael will be starting work on Wasteland.
Camera angle has been changed to first person, after discussion with Steve and Robin

Aztec Up to date

AZTEC

Finished and textured

Buildings:

- Temple
- Open bath
- Normal poor houses outside the city
- Market plaza
- Miscellaneous building
- Bridge
- Shrine

Still in progress:

- Main terrain

Needs:

- Main city wall

Assets:

- Cutlery (pots and vases)
- Rugs
- Rack
- Chinapas
- Fire pit
- Tables
- Boat
- Scroll
- Book
- Chicken cages
- Stool
- Bed

Needs:

- Sacrifice knife

Friday 15 March 2013

Gnomon Design - Adrian

 
 

Team Meeting: 15th March

What has been done this week:
Emma: Gero companion concepts finished, 2 side views, one standing pose
Mike: Retexture building, textured bookstand, scroll, and two bamboo cages
Adrian: Concept Gnomon [ not finished] concept main character [ Not finished ]
Michael: Textured: Aztec building, firepit and now working on the modern train again

Not in:
Taj: Woke up late, doing work at home
Josh: Redone Terrain, food posioning  unable to come in

Problems:
Mike: You have forgotten to save your work MUST SAVE EVERY TEN MINUTES( HELL EVEN FIVE MINUTES WOULD DO)
Josh: Cook your goddamn chicken better, Terrain too high poly
Michael: Too many polys in the train causes too long to texture.
Everyone: WE NEED JOSH IN FOR A UNITY DISCUSSION


Work for the Weekend:
Adrian: FINISH GNOMON
Taj: Finish all texturing
Michael: Finish Train
Emma: Paint some textures
Mike: Try and get the Aztec wall done but wait for Emma for the texture first
Josh: Become a chef and not smoke :) - Be Jamie Oliver

Textured - Mike Tran

I've textured one Aztec Building and managed to take screen shots, however I totally forgotten to saved my work.

Here's a remake of the building and textured properly



 
 


 

 


Gero Concept 1 - Emma

Gero Version 1 [this version with curly fluffy tail]
 
side views [improved from version 1] with different tails

 

Monday 11 March 2013

Monday 11th March

Copied directly from Facebook group page

Posted by Emma Haley

Hey guys, won't be in again today because my parents don't want me leaving the house with my flu and asthma being so bad. I have a doctors appointment later hopefully they'll give me something to help for the rest of the week.

Mike I'm forwarding my drawing of gero I've done so far, not sure about colours so that's the first thing I wanna discuss, today's jobs are to get all Aztec buildings textured, Adrian to finish any concept work, and mike and josh can you see about getting the dust storm challenge working? You know, the one where its real dusty and have to follow the torches?

I'm really sorry over this guys, ill try and get in tomorrow and check on everything, if I'm feeling any better ill try and come in to do some work later.

Taj ill have a look at the texturing issues later if you haven't solved them yet, just post them onto Facebook if they're still acting up


__________________________________________________________________________________

Taj - Textured Aztec Cutlery with a help from Tanguy

Mike T - Textured Aztec building

Josh - Inputted dust storm and also third person camera view. However, using too much particles had caused the computer to crash and also himself. (Computer made so much noises when rendering and he also didn't saved his work!)

Adrian - MIA/ Coming back to Farnham tomorrow

Michael G - MIA/ Definiantly missing

Emma - MIA/ ill

___________________________________________________________________________________

 
Emma Haley: Like I said, don't really like the golden colour so open to suggestions about colours.


Saturday 9 March 2013

Aztec Textured Assets - Taj











After a few compilation with the polys i manage to finally texture it with the help of Tanguy.



Friday 8 March 2013

Friday 8th March

What needs to be done by today:

Emma's instruction from Facebook..

Josh and Mike T, finish up the coding within testing, Mike I think the collision coding we used on Wednesday may help with our little guy to detect colliders.

Taj and Michael G, would like you to do a bit more texturing if that's okay, once we've done the texturing we may start on the second part of the map.

Adrian it's finish the concept of Niles so then the modellers can get to work on it and we can have him and hopefully gero in unity by sometime in the next couple of weeks.


Working in progress:

Taj  - Texturing assets and buildings

Michael G - Texturing the subway train

Josh - Working on the code

Mike T - Assisting Josh with the code and also texturing some assets

Emma - Concept Art for Gero (Companion)

Adrian - Concept Art for Niles (Protagonist)

Completed:

Taj - Bridge, Rugs, Rack, Chinapas, Boat and finished off the Aztec little building

Mike T - Table, Aztec little building, Stool (chair) and  Bed textured

Josh - Collision with Gnoman/ loses health when enemy hits player

Questions for next group meeting:

Mostly to do with Coding -

Are we planning to add health point in the game? (verticle slice)

If Yes, How would you visually present the health? (example: Blood splat, fade etc)

We need to fully confirm how the Gnoman would react to the player

Example - Screen slowly fade within the radius or Gnoman follows the player and Niles has to leg it out of their range.

Important announcement:
A No Smoking Campaign
Please hold a fun raiser to stop Josh from smoking.
We must buy him candy sticks in order for him to set his mind on something else.



Thursday 7 March 2013

Texturing - Mike Tran

 
This is how it looks without bump mapping

 
The two pictures below are after bump mapped


 
Aztec Bed Textured and Bump mapped
 
 
 

Aztec Stool (chair)
 
 
 
 

Monday 4 March 2013

Coding Tutorials

Found a link to a webpage that contains many videos on how to code a hack and slash RPG, we can use a couple of these videos as they somewhat relate to our game as tutorials.



4th March: Team Meeting notes:

Work completed over the weekend:

- Textures - Emma
- Coding research- Emma
- Concept art [worked on the "ghosts" need to finish off Aztec scene concept] - Emma
- Homely Assets - Mike and Taj
- Floating Farms and bridge - Taj
- Coding Videos - Josh
- Posted up recent unity work - Josh
- Fire effects for torches


Problems:

- Unity Crashed - lost coding: However the code is easily redone looking into the video we have posted up.


Goals for this Week:

Priority:
- AI Coding in Unity for Gero
- Coding for Gnomon Done
- Coding for items Done

Other work people can be doing:
Modelling poor homes and the ruins.
Temple assets
Trees and bushes items for the shrine Flowers, candles, knife
Organise map

AI Coding Videos - Emma

AI Video Tutorial Part 1
 
 
AI Video Tutorial Part 2
 

Friday 1 March 2013

Aztec Era Development Process - Joshua

So for this week I've spent my time building up the Aztec era area, working with particle effects and modelling some 3D Buildings and Assets.

City Mood Board & Layouts




Unity Work (Area View)



Water and Rivers added



Improved water physics


Aztec City Imported




3D Models and Assets

Market Stalls


Shrine


Torch with Partial Test