Friday, 22 March 2013

Team Meeting: 22nd March

Things discussed:

  • Storyboard for the whole map
  • List of Codes started [refined monday before meeting with Alistair on Tuesday]
  • Puzzle Ideas [refined]
  • Textures list
  1. Puzzles:
  • Follow the Compass
  • Follow the torches
  • School Puzzle
  • Pressure Plate
  • Timed butten
     2. Codes:
  • Commands for Dog - tell the dog to wait on a spot
  • Door opening - Pressure plates, Timed buttons, collecting fragments, keycard
  • Drag items, pick up and carry
  • Health Code, deteriorate -10 when hit by Gnomon
  • Gnomon trigger chase.
  • Gero - Follow, stop when a certain distance from player.
  • Compass Direction - disappear when Reach certain point.
Work over the Weekend:

Mike: Finish Dog Animation fo Gero
Adrian: Finish Gnomon, floor plan for nursery, start concept work for wasteland.
Emma: Texture painting/making.
Josh: get to work on Aztec, buildings etc and texture hunting.
Michael: Unity wasteland/Terrain
Taj: Nursery modelled + whatever Michael needs you to model

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