Saturday, 11 May 2013

Coding finished: Emma

Took the Unity file for Aztec home again, and managed to finish all the codes except the level loading, which I need the final scenes for, and waypoints, which corrupted the range code and they couldn't follow, so didn't input it in.

The codes I finished/have done while at home are:

- Spawn Forest Gnomon
- Destroy Forest gnomon at points
- Health Code Refined
- When Emblem is collected you gain health
- Objective: Get the First Emblem! text
- Object city emblems text
- All Triggers are placed
    -Startpoint-
    -Welcome-
    -Start running[first Gnomon chase]
    -DestroyGnomon, Lake puzzle-
    -Start Running[Second Gnomon Chase]
    - Destroy Gnomon-
    -Find the final three gems-
    - EndGame-
- Gnomon will spawn behind you and start the chase, at both the start point and after the lake
- Scene loads prepped, just need to design and create the scenes for them to load.
- All necessary codes refined/done: These codes are the ones done with Mike in the previous post, neatened up and refined so they work with the added ones.

I have also placed all Gnomon in the forest again, with two following behind constantly (Will probably need to make their range wider.

No comments:

Post a Comment