With the hand-in around the corner we have managed to do the following:
Emma:
> codes for the wasteland such triggers, emblems, start and exit triggers, Gnoman coding
> Gero coding
> Refined Aztec coding
> Merging Unity files
> Imported assets into wasteland
> Level coding
Mike:
> Title screen
> End of game screen
> credits
> created textured 'game instruction' for the train
> animation for Gero
Adrian:
> Idles animation for Gnoman
> Idle animation for Gero
> updated the walk animation for Gero
> Updated textures for both character models
> modelled and textured assets for wasteland (street lights and barrels)
Michael:
> more texturing for the train
> textured 'topple' building
> painted the terrain for wasteland
> built the wasteland environment
> unity file configuration for lights
Taj:
> Finished texturing the Nursery and Assets
> textured the road signs
> modelled and textured cardboard boxes
Josh:
> imported aztec assets into the unity file
> re-textured aztec
> placed aztec buildings into unity file
> repainted the terrain
> Aztec file light configuration
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