Friday, 8 March 2013

Friday 8th March

What needs to be done by today:

Emma's instruction from Facebook..

Josh and Mike T, finish up the coding within testing, Mike I think the collision coding we used on Wednesday may help with our little guy to detect colliders.

Taj and Michael G, would like you to do a bit more texturing if that's okay, once we've done the texturing we may start on the second part of the map.

Adrian it's finish the concept of Niles so then the modellers can get to work on it and we can have him and hopefully gero in unity by sometime in the next couple of weeks.


Working in progress:

Taj  - Texturing assets and buildings

Michael G - Texturing the subway train

Josh - Working on the code

Mike T - Assisting Josh with the code and also texturing some assets

Emma - Concept Art for Gero (Companion)

Adrian - Concept Art for Niles (Protagonist)

Completed:

Taj - Bridge, Rugs, Rack, Chinapas, Boat and finished off the Aztec little building

Mike T - Table, Aztec little building, Stool (chair) and  Bed textured

Josh - Collision with Gnoman/ loses health when enemy hits player

Questions for next group meeting:

Mostly to do with Coding -

Are we planning to add health point in the game? (verticle slice)

If Yes, How would you visually present the health? (example: Blood splat, fade etc)

We need to fully confirm how the Gnoman would react to the player

Example - Screen slowly fade within the radius or Gnoman follows the player and Niles has to leg it out of their range.

Important announcement:
A No Smoking Campaign
Please hold a fun raiser to stop Josh from smoking.
We must buy him candy sticks in order for him to set his mind on something else.



Thursday, 7 March 2013

Texturing - Mike Tran

 
This is how it looks without bump mapping

 
The two pictures below are after bump mapped


 
Aztec Bed Textured and Bump mapped
 
 
 

Aztec Stool (chair)
 
 
 
 

Monday, 4 March 2013

Coding Tutorials

Found a link to a webpage that contains many videos on how to code a hack and slash RPG, we can use a couple of these videos as they somewhat relate to our game as tutorials.



4th March: Team Meeting notes:

Work completed over the weekend:

- Textures - Emma
- Coding research- Emma
- Concept art [worked on the "ghosts" need to finish off Aztec scene concept] - Emma
- Homely Assets - Mike and Taj
- Floating Farms and bridge - Taj
- Coding Videos - Josh
- Posted up recent unity work - Josh
- Fire effects for torches


Problems:

- Unity Crashed - lost coding: However the code is easily redone looking into the video we have posted up.


Goals for this Week:

Priority:
- AI Coding in Unity for Gero
- Coding for Gnomon Done
- Coding for items Done

Other work people can be doing:
Modelling poor homes and the ruins.
Temple assets
Trees and bushes items for the shrine Flowers, candles, knife
Organise map

AI Coding Videos - Emma

AI Video Tutorial Part 1
 
 
AI Video Tutorial Part 2