What needs to be done by today:
Emma's instruction from Facebook..
Josh and Mike T, finish up the coding within testing, Mike I think the collision coding we used on Wednesday may help with our little guy to detect colliders.
Taj and Michael G, would like you to do a bit more texturing if that's okay, once we've done the texturing we may start on the second part of the map.
Adrian it's finish the concept of Niles so then the modellers can get to work on it and we can have him and hopefully gero in unity by sometime in the next couple of weeks.
Working in progress:
Taj - Texturing assets and buildings
Michael G - Texturing the subway train
Josh - Working on the code
Mike T - Assisting Josh with the code and also texturing some assets
Emma - Concept Art for Gero (Companion)
Adrian - Concept Art for Niles (Protagonist)
Completed:
Taj - Bridge, Rugs, Rack, Chinapas, Boat and finished off the Aztec little building
Mike T - Table, Aztec little building, Stool (chair) and Bed textured
Josh - Collision with Gnoman/ loses health when enemy hits player
Questions for next group meeting:
Mostly to do with Coding -
Are we planning to add health point in the game? (verticle slice)
If Yes, How would you visually present the health? (example: Blood splat, fade etc)
We need to fully confirm how the Gnoman would react to the player
Example - Screen slowly fade within the radius or Gnoman follows the player and Niles has to leg it out of their range.
Important announcement:
A No Smoking Campaign
Please hold a fun raiser to stop Josh from smoking.
We must buy him candy sticks in order for him to set his mind on something else.
This is the blog of 6 UCA Farnham Students studying Computer Game Design and this is our blog to show the progress of our 3 month project where we have to create and present an a small part of a game.
Friday, 8 March 2013
Thursday, 7 March 2013
Texturing - Mike Tran
This is how it looks without bump mapping
The two pictures below are after bump mapped
Aztec Bed Textured and Bump mapped
Aztec Stool (chair)
Monday, 4 March 2013
Coding Tutorials
Found a link to a webpage that contains many videos on how to code a hack and slash RPG, we can use a couple of these videos as they somewhat relate to our game as tutorials.
4th March: Team Meeting notes:
Work completed over the weekend:
- Textures - Emma
- Coding research- Emma
- Concept art [worked on the "ghosts" need to finish off Aztec scene concept] - Emma
- Homely Assets - Mike and Taj
- Floating Farms and bridge - Taj
- Coding Videos - Josh
- Posted up recent unity work - Josh
- Fire effects for torches
Problems:
- Unity Crashed - lost coding: However the code is easily redone looking into the video we have posted up.
Goals for this Week:
Priority:
- AI Coding in Unity for Gero
- Coding for Gnomon Done
- Coding for items Done
Other work people can be doing:
Modelling poor homes and the ruins.
Temple assets
Trees and bushes items for the shrine Flowers, candles, knife
Organise map
- Textures - Emma
- Coding research- Emma
- Concept art [worked on the "ghosts" need to finish off Aztec scene concept] - Emma
- Homely Assets - Mike and Taj
- Floating Farms and bridge - Taj
- Coding Videos - Josh
- Posted up recent unity work - Josh
- Fire effects for torches
Problems:
- Unity Crashed - lost coding: However the code is easily redone looking into the video we have posted up.
Goals for this Week:
Priority:
- AI Coding in Unity for Gero
- Coding for Gnomon Done
- Coding for items Done
Other work people can be doing:
Modelling poor homes and the ruins.
Temple assets
Trees and bushes items for the shrine Flowers, candles, knife
Organise map
Sunday, 3 March 2013
Textures anyone?
If you Havn't Already done so...have a look at
http://www.mayang.com/textures/
and....
http://www.cgtextures.com/
http://www.mayang.com/textures/
and....
http://www.cgtextures.com/
Subscribe to:
Posts (Atom)